

























2024-2025 SHOW REEL
2022-2023 SHOW REEL
2020-2021 SHOW REEL
2020 PERSONAL PROJECT
2019 STUDENT PROJECT
Houdini Tools
A set of Houdini Solaris / USD tools designed in Vex and Python to give artists more flexibility, improve consistency, and reduce friction across VFX production workflows.
- Shot Breakdown Tool
Automates breakdown creation from finished scenes for reviews and client delivery, ensuring consistent presentation across shots.
- Camera Plate Integration Tool
Improves CG-to-plate alignment and iteration speed for layout and lighting workflows in Solaris. Resolution Fit module contributed by another artist.
- Scene Validation Tool
Pre-submit validation system that detects pipeline issues early (scene assembly, assets, materials, lighting), reducing downstream errors before publishing.
- Material Library Tool
Centralized system for approved Solaris materials and reusable materials, improving consistency and training speed
ABOUT ME
Senior 3D Generalist Artist focused on full shot ownership, procedural workflows, and complex 3D setups and tools. My work spans assets (modeling + texturing), environments (procedural creation + scattering), lighting, and look development, combining artistic direction with technical problem-solving. I’ve worked across Senior Artist, CG Lead, and Workflow TD roles, helping teams manage complex scenes and workflows efficiently. I specialise in Houdini + Solaris + USD workflows, building tools and setups for multi-shot workflows and scalable scene creation.
Houdini (Solaris+USD) · Unreal Engine · Python · VEX
Maya · ZBrush · Mudbox · Mari · Nuke · Substance Painter & Designer · Photoshop
Arnold · Renderman · Karma · V-Ray · Redshift · Clarisse
Shotgrid · Ftrack · Marvelous Designer · Speedtree