2024-2025 SHOW REEL

2022-2023 SHOW REEL

2020-2021 SHOW REEL

2020 PERSONAL PROJECT

2019 STUDENT PROJECT

Houdini Tools

A set of Houdini Solaris / USD tools designed in Vex and Python to give artists more flexibility, improve consistency, and reduce friction across VFX production workflows.

  • Shot Breakdown Tool
    Automates breakdown creation from finished scenes for reviews and client delivery, ensuring consistent presentation across shots.
  • Camera Plate Integration Tool
    Improves CG-to-plate alignment and iteration speed for layout and lighting workflows in Solaris. Resolution Fit module contributed by another artist.
  • Scene Validation Tool
    Pre-submit validation system that detects pipeline issues early (scene assembly, assets, materials, lighting), reducing downstream errors before publishing.
  • Material Library Tool
    Centralized system for approved Solaris materials and reusable materials, improving consistency and training speed

ABOUT ME

Senior 3D Generalist Artist focused on full shot ownership, procedural workflows, and complex 3D setups and tools. My work spans assets (modeling + texturing), environments (procedural creation + scattering), lighting, and look development, combining artistic direction with technical problem-solving. I’ve worked across Senior Artist, CG Lead, and Workflow TD roles, helping teams manage complex scenes and workflows efficiently. I specialise in Houdini + Solaris + USD workflows, building tools and setups for multi-shot workflows and scalable scene creation.

Houdini  (Solaris+USD) · Unreal Engine  ·  Python  ·  VEX 

Maya  ·  ZBrush  ·  Mudbox  ·  Mari  ·  Nuke  ·  Substance Painter & Designer  ·  Photoshop

Arnold  ·  Renderman  ·  Karma  ·  V-Ray  ·  Redshift  · Clarisse

Shotgrid ·  Ftrack ·  Marvelous Designer  ·  Speedtree